Survive Apocalypse

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Game Guides Class Guide
Class Guide

💀
Necromancer

Complete Class Review

The most-played class in public lobbies. Summon up to 10 zombies, reanimate Brutes as soldiers, and cover all 6 play scenarios — no other class does that. Here's everything post-nerf.

Class Stats
Cost
750–815 gems
Zombie Cap
10 (post-nerf)
Zombie Duration
2 minutes
Melee Reanimate
15% chance
Scythe Trigger
Every 30 sec
B Tier (post-nerf)

Core Abilities

🧟

Call of the Dead

Summons a fresh wave of zombie servants. Post-nerf, the hard cap is 10 zombies at a time. Recasting the ability kills your current summons to make room — meaning you lose any powerful Brutes you already have.

Zombie Cap: 10
🗡️

Melee Reanimate

Any melee kill has a 15% chance to reanimate the killed zombie as your servant. The servant lasts 2 minutes. Unreliable at high waves where you need consistent returns.

Proc chance: 15%
⚔️

Scythe Trigger

Every zombie you kill with the scythe every 30 seconds reanimates guaranteed. More reliable than the 15% melee proc — pair this with the scythe for consistent servant generation.

Cooldown: 30 sec · Duration: 2 min

All 6 Play Scenarios

No other class in Survive the Apocalypse can legitimately claim all six. Necromancer is the only one that works for every playstyle.

🧍
Solo Play

Army of zombies compensates for lack of teammates

👥
Team Play

Zombies act as a frontline so teammates can focus fire

⚔️
Offense

Command Brutes to charge enemy positions

🛡️
Defense

Reanimated zombies block doorways and entry points

🤝
Support

Zombie distraction lets allies heal or reposition

🔭
Scouting

Stay outside at night, reanimate Brutes, send them in

Pre-Nerf vs Post-Nerf

Pre-Nerf

  • Unlimited zombie stacking (impractical beyond ~15–20 due to deaths, but possible)
  • Call of the Dead added to your existing army instead of replacing it
  • Brutes and stronger summons persisted through recasts
  • Widely considered A–S Tier; most popular class in the game
⚠️

Post-Nerf (Current)

  • Hard cap of 10 zombies — no stacking beyond that
  • Recasting Call of the Dead kills your current summons
  • Loses the high-wave scaling power that made it elite
  • Community reaction: multiple players said they quit or are considering it

Suggested fix from the community: Cap zombies at 15 instead of 10, and when recasting Call of the Dead, preserve your strongest existing summons (Brutes) instead of killing all of them indiscriminately. See full nerf discussion →

Strategy: Brute Scout Loop

🔭 The Night Scouting Strategy

Wait outside the base at night when Brutes are spawning. Let your team handle the regular zombie waves inside while you patrol the perimeter.

When Brutes appear outside, engage and kill them. With your scythe trigger or the 15% melee proc, reanimate them as servants. Then command them to enter the base — Brutes under your control hit like trucks on the enemies attacking your team.

This is the strongest use case for the class. You're a Brute factory — constantly cycling powerful enemies into your army. Avoid recasting Call of the Dead while you have Brutes active, as it will destroy them.

Pros & Cons

Pros
  • Only class that works for all 6 play scenarios
  • Army of zombies makes solo runs far less dangerous
  • Reanimated Brutes are devastating servant soldiers
  • Excellent scouting loop — let Brutes do the base work
Cons
  • Post-nerf hard cap of 10 zombies (was unlimited stacking)
  • Call of the Dead kills your existing summons on recast
  • Summoned zombies die quickly past Day 150
  • 15% melee reanimate chance is unreliable without scythe

Watch: Necromancer Class Review

Call of the Dead mechanics, zombie cap nerf, scouting strategy, and full verdict.
Final Verdict

Still the Most Versatile — But the Magic Is Gone

Post-nerf Necromancer drops from A–S Tier to B Tier. The 10-zombie hard cap and the self-destruct on recast gutted the high-wave scaling power that made it elite. That said, it's still the only class that covers all 6 play scenarios. The Brute scout loop is still devastating. Worth buying if you want the summoner fantasy — just manage your expectations and never recast while you have Brutes active.

Cost: ~750–815 gems · Read the nerf breakdown →

Rating
B
Post-nerf