Every Class in
Survive the Apocalypse
Full ability breakdowns, emerald costs, pros/cons and usage scenarios for all 7 classes. Sorted by our current tier ranking.
Berserker
S Tier 500 gems ↑ risingBest value S-tier. Rage-powered mace dominates melee, splash damage clears crowds, can solo the nuclear reactor.
- + Cheapest S-tier at 500 gems
- + Splash damage on every swing
- + Solo clears nuclear reactor
- + Works with any melee weapon
- − −50% fire rate with guns
- − Rage drains when not attacking
- − Struggles vs 30+ muscle zombies
Commander
S Tier 1,000 gemsPremium all-rounder. Insta-kill Desert Eagle, bullet pierce, and a 5s-cooldown airstrike that stays good all game.
- + Airstrike effective at Wave 100+
- + Desert Eagle one-shots basic enemies
- + Bullet pierce hits multiple targets
- + Strongest all-game performer
- − Costs 1,000 + 1,000 to fully upgrade
- − Attack Order easy to forget
Clockmaster
S Tier Ultra-rareTheoretically the strongest class — but only ~5 players in the entire game have it. Not ranked for practical purposes.
- + Reportedly the most powerful class
- + Unique time-manipulation abilities
- − Essentially unobtainable
- − No practical tier ranking
Sidekick
A Tier 1,000 gemsStrong support class that buffs teammates significantly. Best in team lobbies.
- + Strong team buffs
- + Good survivability with support role
- − Weak in solo play
- − Same price as Commander but lower solo ceiling
Necromancer
A Tier 800 gems ↓ recently nerfedPost-nerf versatile class. Zombie cap lowered to 10 and stacking removed. Still covers solo, team, offense, defense and support.
- + Only class covering 6 roles
- + 15% melee reincarnation chance unchanged
- + Scythe reincarnation still viable
- − Zombie cap reduced to 10
- − Call of Dead kills existing summons
- − Stacking completely removed
Scavenger
A Tier 40 gemsBest class under 500 gems. Sprint speed, ammo-on-kill, and X-ray loot detection make early runs effortless.
- + Only 40 gems — cheapest viable class
- + +10% sprint at full health
- + +2 random ammo per kill
- + X-ray loot detection at Lv 3
- − Speed bonus requires full HP
- − Ammo becomes redundant with crafting
Psychic
B Tier 1,000 gemsMind-control abilities that shine in team modes but feel underwhelming solo.
- + Unique crowd-control mechanics
- + Good for team coordination
- − Expensive at 1,000 gems
- − Weak solo performance
- − Abilities lose value at high waves